Right, then. What I’m about to say makes me a bit nervous… just because it may indicate that I have a bit of a problem and may need some help… so please be gentle with me, dear reader. It isn’t easy admitting to something like this out loud, okay?
Alright, here goes: despite the fact that over four months have now passed since Batman: World of Tanks was unleashed upon the over-expectant, hyperbole prone fanboy masses… and yes, despite the fact that I was badly disappointed by the way that the Batmobile dragged down the game with these horribly drawn-out tank battles and the obscenity-inducing Riddler race tracks… yes, despite even that… I still keep myself returning to it…
…Again and again and again.
I’ve tried to deny myself, I really have… but dammit… wouldn’t ya know? All that freeflow combat and all those really cool stealth mechanics (not to mention all of the fantastic graphics, voice acting and narrative) in the non-tankety bits make this particular game a still alluring, yet cruel mistress.
So there we are. I sort of have the videogame equivalent of have a form of Stockholme Syndrome when it comes to this game… like returning to an an abusive lover.
Hehe! I’m weak, I know! (Well, until the next Hitman game flits its eyelasses at me, that is…)
P.S. Oh, and while I’m on the subject of the Batman Arkhamverse games – for the record, Arkham Origins was nowhere near as bad as many people say it was. The fact is, it only got so much hate poured upon it because it was so damn glitchy early into its release and was produced by Warners Bros Montreal instead of Rocksteady.
Was is it as good as Arkham City? Nope. But it did have a surprisingly good plotline – one that made it so that it made sense that Batman had all of these encounters with multiple villains during the same night – and it also featured excellent depictions of Deathstroke and Bane (indeed, to me this felt like the “real” Bane for the first time in any medium outside of the original comics).