Tag Archives: videogames

Musings on Techspeak Analogies and The Sinclair Method

Hi guys

Since I’ve been absent from the blogosphere for a while, I thought that it was time for an update.

Aside from a few visits to the gym, binge-watching all four seasons of Halt and Catch Fire on Amazon Prime and playing some games on my new Xbox One X I’ve not been doing much, to be honest. I’ve had a really lazy start to 2018.

About the games I’ve been playing on the Xbox: I decided to go with Xbox exclusives such as Quantum Break and Gears of War 4. Whilst I completed Gears of War 4 (which is a relatively short 8 hour campaign), I have yet to complete Quantum Break… though I am keen to get back on it today as I’m intrigued by the time manipulation concept behind it and I think that the use of live action cut scenes used in a TV show type format is inspired.

I am also a big fan of Alan Wake (a vastly underestimated game made by the same Finnish company that made Quantum Break) so I’m happy to invest myself in it.

You know, it’s interesting… given my interest in gaming I often find myself using gaming or tech analogies to describe things.

For example, when it comes to my experience with The Sinclair Method (TSM) and how it removed my craving for alcohol I’ll often explain it in terms of having received a software patch to “fix some bad code”… and I don’t think I’m alone… I notice that a lot of people on the forums fall into the habit of using techspeak in order to explain their experience of pharmacological extinction.

One of the most famous recent examples of this type of thing was Claudia Christian‘s TEDx speech at London Business School where she said that she “pressed Control, Alt and Delete” on her addiction thanks to TSM.

Hmm…

The fact that TSM offers a “software fix” that other treatment methods don’t does prompt interesting conversations, though.

I remember chatting with Jenny Williamson of the C3 Foundation a great deal about it at one point… the fact that the difference between The Sinclair Method and other treatment options such as the 12 Steps of Alcoholics Anonymous is that theirs is a palliative approach all about managing the condition and finding ways to tip-toe around triggers, whereas ours offers an actual cure.


Okay, enough yapping, I think.

Time to grab a bite to eat and settle down for the night.

Thanks for reading.

 

Peace and love,

GARY

 

Zombie Christmas

Wow. It’s the 18th of December already? Only a week away now before the birthday of the most famous zombie in history.

Sheesh… I’m in a rut. The flat is an absolute tip and I haven’t been into the gym in ages. I’m also smoking far too much (a bad habit that I reacquired whilst on the psych ward during the summer – a habit that I’ve had some difficulty shaking off).

Though, on the upside, I managed to finish off my Xena homage for my friend Edie:

“Edie: Warrior Princess”. Pencil on A3 watercolour paper.

As regular readers of this site will recall, I started this piece just before my recent trip to London and showed off an earlier work-in-progress photo of it HERE.

So what do I think of it now?

…I think it’s okay, though the face (specifically the eyes) are a bit too asymmetrical, so I may have a bit of a further tinker with it before I post it off to Edie. Sadly, even if I post it off as is now she’s not going to get it before Christmas because of the distance it needs to travel (Edie lives in Brooklyn) and the fact that the international mailing system comes to a bit of a standstill at about this precise time of year.

But it’s not bad; not the best drawing I’ve ever done, but not the worst either. It might work quite well as the basis for a colour painting, actually. I think it would look quite nice in acrylics and I think that what I’d probably do is add a mist effect to give better separation between the figure and the castle in the background.

So – anyway – what else have I been doing?

Well, continuing the zombie theme, I’ve been playing Dead Island: Definitive Edition on my PS4 – trying to finish the game; but I’ve reached a point over three quarters of the way in where I’m a bit stuck, so I’ll need to look up a walkthrough on YouTube most likely.

God, zombies are brilliant fictional monsters, aren’t they? They really are the best fictional creation of the last century (RIP George A Romero, bless him) They’re sort of like the new nazis – ideal go-to monsters for any fiction writers that need completely disposable antagonists for a movie or a book or a videogame or whatever.

As for the rest of the week…

Well, through Facebook I caught up with a cousin who I haven’t spoken to in years. Which was fun – she now lives in Vancouver, Canada and runs a wedding planning business.

I must say, I quite admire the life she’s made for herself; I admire her can-do spirit. Like me, she sees the world beyond the self-limiting prism (or should that be “prison”) that many people from our hometown seem to view the world through.

What can I say… it’s great that Nikki’s made something of herself and it was lovely to hear from her. A really nice surprise.


A gut-busting “Munch box” from Chippizza served in a 16″ pizza box, containing a pizza, donner meat, a parmesan and chips.

It was also nice to spend some time with my brother last night, with the two of us pigging out on a massive “munch box” from a local takeaway called Chippizza and watching old episodes of The IT Crowd.

It was fun. We should do it more often.

Andrew’s an interesting character, actually. Like me, he’s quite creative… an excellent draughtsman… except that whereas my focus is more on art with an occasional bit of writing, he’s quite full-on as a writer… self-publishing three novels and contributing to scores of horror anthologies

It’s a shame that we don’t get to hang out more often. Alas, not only does he slave away on all of these books every day, but he also works full-time as a quality and control inspector at a local factory… talk about having a busy life.

One of the many small press horror anthologies – Fearful Fathoms – that my brother Andrew Bell has contributed a short story to.


…As for what else I’ve been up to, there’s not much else to report.

I’m still researching the Krampus legend… my hope is to bang out another piece of artwork before Christmas and I think Krampus would be quite a fun theme to have a crack at; I could see myself doing a whole series of artworks just on Krampus, actually… which could be potentially lucrative if I decided to sell any prints of my work.

Other than that I’m just ticking over, still acting as an administrator on the Your Choice, Your Recovery Facebook page – a role which I quite enjoy; it’s good to be part of something that really helps people with drinking problems. Especially at this time of year. It’s nice to use my experience with The Sinclair Method to benefit others.

And on that note, I think I’ll sign off for now.

Thanks for reading, it’s been a blast.

 

Peace and love,

GARY

 

 

Looking back at Batman: Arkham Knight… was it really the letdown that a lot of fans say it was?

Batman_1Right, then.  What I’m about to say makes me a bit nervous… just because it may indicate that I have a bit of a problem and may need some help… so please be gentle with me, dear reader.  It isn’t easy admitting to something like this out loud, okay?

(Deep breath)

Alright, here goes: despite the fact that over four months have now passed since Batman: World of Tanks was unleashed upon the over-expectant, hyperbole prone fanboy masses… and yes, despite the fact that I was badly disappointed by the way that the Batmobile dragged down the game with these horribly drawn-out tank battles and the obscenity-inducing Riddler race tracks… yes, despite even thatI still keep myself returning to it

…Again and again and again.

I’ve tried to deny myself, I really have… but dammit… wouldn’t ya know?  All that freeflow combat and all those really cool stealth mechanics (not to mention all of the fantastic graphics, voice acting and narrative) in the non-tankety bits make this particular game a still alluring, yet cruel mistress.

So there we are.  I sort of have the videogame equivalent of have a form of Stockholme Syndrome when it comes to this game… like returning to an an abusive lover.

Hehe!  I’m weak, I know!  (Well, until the next Hitman game flits its eyelasses at me, that is…)

 

 

P.S. Oh, and while I’m on the subject of the Batman Arkhamverse games – for the record, Arkham Origins was nowhere near as bad as many people say it was.  The fact is, it only got so much hate poured upon it because it was so damn glitchy early into its release and was produced by Warners Bros Montreal instead of Rocksteady.

Was is it as good as Arkham City?  Nope.  But it did have a surprisingly good plotline – one that made it so that it made sense that Batman had all of these encounters with multiple villains during the same night – and it also featured excellent depictions of Deathstroke and Bane (indeed, to me this felt like the “real” Bane for the first time in any medium outside of the original comics).